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Re:SimCity’s Sims Don’t Seem That Smart After All by chc on Wednesday March 13, 2013 @03:07PM (#5370424)
AFAIK it doesn't even have to be wrong turns. You can just have some agents prefer to turn more often and others to drive straight for longer stretches, or have some prefer to approach things from the left and others from the right. They won't be randomly turning the wrong direction, but they'll prefer different paths.
Re:SimCity’s Sims Don’t Seem That Smart After All by Total_Meltdown on Wednesday March 13, 2013 @11:29PM (#5372925)
Or to put it in a more socioeconomic context, consider a low-wealth actor that might prefer to avoid toll roads, versus a high-wealth actor that would rather pay a little bit to save some time. Those are the kinds of motivations I was hoping to see in this game.