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Re:WebGL Terrain Flyover Demo by nestoras on Sunday March 10, 2013 @04:02PM (#5353223)
Thank you. In fact, I may add a ship flying and shooting missiles, as soon as I get some free time. This will require the implementation of a shadow algorithm (you'll need a way to gauge the ship's height) and a particle system (for the smoke trails and explosions). Already done that in an old desktop implementation I've kept somewhere.

A motocross would be slightly more difficult :)

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