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Re:WebGL Terrain Flyover Demo by nestoras on Sunday March 10, 2013 @03:44PM (#5353166)
Thank you! I didn't have time to implement image-space occlusion queries, plus I wasn't sure of the level of support they have on mobile hardware (not that this demo will run on anything mobile for the time being :)). I'm shooting a grid of rays through the terrain instead (see relevant screenshots), using various techniques to accelerate that.

The result is used for modulating the intensity of both the lens flares layer and the glare layer.

Nice article!

Re:WebGL Terrain Flyover Demo by gisenberg on Monday March 11, 2013 @12:11AM (#5354871)
FWIW, this demo runs on Chrome Beta for Android with WebGL enabled (although the UI is a bit unusable in that context).
Re:WebGL Terrain Flyover Demo by seanalltogether on Sunday March 10, 2013 @04:40PM (#5353364)
what about antialiasing, is that feature available with webgl?

also, it would be awesome if you're able to implement highdpi mode http://www.khronos.org/webgl/wiki/HandlingHighDPI