FWIW, this demo runs on Chrome Beta for Android with WebGL enabled (although the UI is a bit unusable in that context).
Re:WebGL Terrain Flyover Demo
by seanalltogether on Sunday March 10, 2013 @04:40PM
(#5353364)
what about antialiasing, is that feature available with webgl?
also, it would be awesome if you're able to implement highdpi mode http://www.khronos.org/webgl/wiki/HandlingHighDPI
The result is used for modulating the intensity of both the lens flares layer and the glare layer.
Nice article!