Re:Amazon stops selling Sim City V over game issues
by rurounijones on Friday March 08, 2013 @08:11AM
(#5343202)
I was excluding MMOs from the above since the expectations of those are that they are multi-player and subscription based.
When I was talking about GaaS I was sarcastically talking about ostensibly single-player games are crippled in this way.
Crippleware is a good one too :)
This is hardly a new concept, Eve Online is a fairly prominent example of a game that is run entirely as a subscription service. I'm sure there are other MMO games that do the same, however there are others like World of Warcraft which combine a subscription service with a "boxed" game client.
In the context of the current discussion, I think EA could have made the new SimCity game entirely service based, like Eve, giving the client software as a free download and charging for access to the server, where most/all of the actual simulation logic would live. Instead they've pulled a bait-and-switch with a boxed product.