Re:Amazon stops selling Sim City V over game issues
by belorn on Friday March 08, 2013 @03:07AM
(#5342468)
Effective DRM is less about technology, and more about incentives. It would not even be hard to implement if the sole goal is to maximize revenue. Sadly, most DRM schemes has a secondary goal of control rather than revenue maximization.
So how would this work:
1) have a early launch code included in collector versions and pre-order, for something around 1 week.
2) include a special DRM system for only the pre-launch week, and announce that it will be removed after the pre-launch week.
the benefits:
1) Crackers are people, and there is little incentives for 1 week crack. A honor system could also encourage them to avoid cracking the game, if this model is made in honest.
2) Buyers are people, and those that would buy the game at launch (90-95% of revenue) will not have a pirate game to pick from.
3) pirates are people, and those that rather wait for a crack will wait here too.
So how would this work: 1) have a early launch code included in collector versions and pre-order, for something around 1 week. 2) include a special DRM system for only the pre-launch week, and announce that it will be removed after the pre-launch week.
the benefits: 1) Crackers are people, and there is little incentives for 1 week crack. A honor system could also encourage them to avoid cracking the game, if this model is made in honest. 2) Buyers are people, and those that would buy the game at launch (90-95% of revenue) will not have a pirate game to pick from. 3) pirates are people, and those that rather wait for a crack will wait here too.