In Dawdle's model, you get a higher buyback amount and aren't forced to shop at Dawdle. This user can then go buy the next latest title and repeat the cycle. Dawdle is trying to show how their model is better for both consumers and producers.
As for the original case, it makes no difference who buys the used game, what people seem to care about is the amount of money spent for buying new games. And that is the same for GameStop and for Dawdle.
That means your $100 in purchasing power gets you five new games: the publishers, developers, and retailers only benefit when you buy new product. We're trying to show them how used games can work in their favor if you cut out the GameStop middleman.
Edit: as for the uncertain price, we're working on it. With our StandingOffers, we might be able to find people willing to guarantee you $30 or $35 up front.
As an example of how that works, right now, I'll pay $25 for a platinum Wavebird (http://www.dawdle.com/product.php/wavebird-wireless-controll...).
I am not saying that Dawdle might not be a better deal for the end consumer. Certainly lower margins means cheaper games means more games sold. But I don't think GameStop are crooks, they simply have an alternative business model. They might be more expensive, but in exchange they offer a different service (guaranteed prices, no hassle with online selling of your game). I don't know GameStop or Dawdle, btw.
PS. I wish them all the best, but these charts and description using words like money multiplier is just Wrong (tm) :)
GameStop's margins on used products are 49%. They're 20.9% on new software and 6.5% on new hardware. [1] They make more money - revenue is meaningless, margin is profit - selling a used title at $55 than they do selling a new title at $60. That's why they're incented/incentivized to push used games at the expense of new games: that's the part of their model that pisses off the publishers/developers/retailers.
I don't follow the "magic net add"; the idea is that you start with $100 in cash and you move to the right over time.
[1] http://idea.sec.gov/Archives/edgar/data/1326380/000095013408...
This is not shown in lower chart, but is shown in upper chart. So in upper chart money are circling in closed environment(GameStop even takes some money out of it), while in lower chart there is some money coming from outside.
That is why these charts are meaningless.
You said your company has incentive to sell new games, because margin is bigger. OK, but if that is case, why at all you buy used games? Are you not planning to sell them?
So, for each used game bought by Dawdle either: a) Dawdle lose $40 b) Dawdle sells this game to someone (in which case this is exactly the same situation like in case of GameStop)
For Dawdle to survive amount of cash lost by unsold used games must be smaller than amount of cash earned by selling new and used games (only count margins there, not full prices).
...but this is marketing so...
I don't see GameStop as taking a risk by giving you $20 store credit, as someone on this thread suggested, they're just ripping you off because, iirc, you can't get the same in cash, so your only choice is to buy from them.
As for ripping off, who is forcing you to buy at GameStop? I don't get it (I am not associated with GameStop and I don't know them either).
As for GameStop being a rip off, I realize I have a choice and I never trade games to them because I feel the prices aren't fair. I prefer to keep my games and I don't play as much anymore anyway. I don't mean that Game Stop are unethical crooks, just that I believe they don't present a good value to me or my friends.
Naturally, if you manage to sell your games for a better price, you are left with more money to spend. I don't see anything inherently interesting in that, just two stores with different margins and different kinds of services. Why is one considered bad and the other isn't?
I found this post from Dave Perry which I think sums up why the developer feel slighted by Game Stop. I sympathise with them. If Perry is right they'll begin pushing things like Steam and sharing profits directly with MS and Sony for downloads. I prefer hard copies though.
http://www.dperry.com/archives/news/dp_blog/used_game_night/
It's a short post so I won't excerpt.
1. As I said. I feel Gamestop should make a better offer for poplular used games that they resell, or sell them for less than they do. I have seen very popular games go for a measly $5 less. But, of course I can't do anything more than choose not to trade with them.
2. I feel a certain loyalty to developer that make games that I like. I want them to make as much of the money I spend as possible. The same as I want my favorite music artist to make as much money as possible and only want there lable to make what is absolutely necessary. The team creating the game is where everything of value comes from and if GameStop is, as Perry suggests, doing everything they can to keep used games being sold at a higher rate than new games while the developers "pay to put standees and posters everywhere" then I reason they are damaging the bottom line for the developers.
If I haven't been able to express my point of view adequately in this post then I need more practice writing and it is probably to subtle an issue to matter. Competition and technology will eventually sort things out.
Edit: to clarify, the second chart only shows purchases of new games, whereas in reality some used games must have been purchased to provide the new 40$ in purchasing power.