Re:Show HN: 6 months ago I quit my job to pursue indie dev. ...
by archagon on Wednesday March 06, 2013 @03:58PM
(#5333872)
Yeah, we got similar advice when I was working at a social gaming startup. Apparently, it's not unheard of among growing, venture-funded companies like ours. I assure you, however, that the vast majority of the indie games that make the headlines (Super Hexagon, Hundreds, Letterpress, etc.) don't use these techniques.
[ Parent
| on HN ]
Re:Show HN: 6 months ago I quit my job to pursue indie dev. ...
by VonGuard on Wednesday March 06, 2013 @04:23PM
(#5334060)
Definitely true. And frankly, I only found out about some of the games yer mentioning through the IGF. Festivals and such are a great way to get yer name and game out there, but those are kinda limited to quality, unique games.
And, as for Super Hexagon, I'll play anything Terry Cavanagh makes. He is a fucking god. 4-Letter-Word melted my brain.
Re:Show HN: 6 months ago I quit my job to pursue indie dev. ...
by chii on Wednesday March 06, 2013 @09:07PM
(#5335510)
if you game isn't good enough to be in the IGF then may be it isn't high quality enough to succeed with out cheating the app store. therefore indoor game devs should strive to make these unique games instead of piling same old clones into the app store and resort to cheating to get noticed