Re:OnLive Delivers Gaming Through The Cloud
by jpirkola on Tuesday March 24, 2009 @05:23PM
(#530872)
It is really really hard to believe that games could live with the network latency, If the lag between pressing a key to move character on screen is over 50ms, the user experience will suffer. Often round-trip lag is more than 100ms which is clearly unacceptable - and it cannot be fixed with prediction.
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Re:OnLive Delivers Gaming Through The Cloud
by phd_student on Tuesday March 24, 2009 @05:45PM
(#530919)
Seconded. Anyone else have info on this? From personal experience in creating a networked 3d graphics application, latency is a huge issue even for synchronization ... never mind rendering + trying to get it to the client in 1/30th of a second.