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Re:Bomberman massively multiplayer in HTML5 by robterrell on Thursday February 28, 2013 @01:34PM (#5300088)
Is that really an HTML5 engine?

It forced me to download a DMG containing "TurbulenzEngineInstaller.app" which itself contains "npturbulenz.plugin" and an "install_script" that installs that plugin into "/Library/Internet\ Plug-Ins/".

About as good as you can get plugin installation to be, I guess, but it's not what I'd expect from an HTML5 game.

Re:Bomberman massively multiplayer in HTML5 by jamesaustin on Thursday February 28, 2013 @03:07PM (#5300627)
The site offers to install a plugin as a fallback for browsers that don't appear to offer the required HTML5 APIs (mainly WebGL). This allows the JavaScript/WebGL games to run on a wider range of browsers (particularly IE and when required APIs are locked behind a developer switch.)