Re:Bomberman massively multiplayer in HTML5
by InclinedPlane on Wednesday February 27, 2013 @04:59PM
(#5295255)
This is a naive interpretation. It's easy to imagine that "application quality or capability" is some easily measured metric tied to easy to measure numbers (like FPS or megahertz). In reality for many applications performance is not the long pole, so moving them to the web adds many advantages. I find it weird that someone could make the claim that "web apps set us back 20 years" in 2013, when web apps have transformed the world economy so tremendously (google search, web mail, amazon, online banking and investing, etc.)
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Re:Bomberman massively multiplayer in HTML5
by ihnorton on Wednesday February 27, 2013 @06:33PM
(#5295824)
> (google search, web mail, amazon, online banking and investing, etc.)
The transformative power of all of those (excepting maybe GMail) was realized in the form of cgi-generated webpages (click, refresh). Performance is not a requirement for those applications, whereas it is very much a requirement for interactive games. 20 years might be a little too harsh, but only a little.
Re:Bomberman massively multiplayer in HTML5
by highfestiva on Thursday February 28, 2013 @01:51AM
(#5297473)
Performance is the most important feature. Also on web apps. https://www.google.com/search?q=%22performance+is+the+most+i... 2M hits on exact match can't be wrong.