Re:Bomberman massively multiplayer in HTML5
by brokenparser on Wednesday February 27, 2013 @03:40PM
(#5294746)
But is Diablo 3 played in a browser? Thought so.
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Re:Bomberman massively multiplayer in HTML5
by stan_rogers on Wednesday February 27, 2013 @05:14PM
(#5295337)
In exactly what way is this question a follow-on from the parent comment? The statement was, to paraphrase: "Purchasing and installing native applications can still suck, even with '2013 distribution'." IOW, all that's been saved in 20-odd years is the drive to the retail store, the drudgery of swapping floppies and (usually) the task of manually configuring a memory manager. We're far from an instant-on, pay-and-play world for native apps (and in some cases you still need to be connected to get moment-by-moment permission to run the app you "purchased"—the internet as dongle).