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Re:Bomberman massively multiplayer in HTML5 by dubcanada on Wednesday February 27, 2013 @01:36PM (#5293983)
The "fog of war" is actually really easy to do. And most games that use "fog of war" already have parts in place for this.

Checking client input is rather difficult, but it's no more difficult then developing the game itself. Just a lot of hassle and checking.

Even if you do all this stuff, people can still break it. Look at pretty much every game made. There are ways to cheat.

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