Re:Bomberman massively multiplayer in HTML5
by mtgx on Wednesday February 27, 2013 @12:43PM
(#5293657)
They could always use WebGL to get a 10x improvement in graphics for the same performance requirement.
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Re:Bomberman massively multiplayer in HTML5
by arasmussen on Wednesday February 27, 2013 @03:09PM
(#5294560)
They could. But then they would lose support for 30% of their users.
Re:Bomberman massively multiplayer in HTML5
by ivanpopelyshev on Wednesday February 27, 2013 @06:54PM
(#5295939)
I already implemented webgl renderer, but it has some bugs. I will switch it on ASAP.
Both 2d and webgl renderer has the same interface, but different kind of optimizations, so there's no point to use webgl without acceleration. If your browser can draw 20,000 rects in 500ms, then bombermine will use webgl.