Re:Bomberman massively multiplayer in HTML5
by sehugg on Wednesday February 27, 2013 @10:17AM
(#5292719)
This is a pretty good start: http://play.goko.com/Dominion/gameClient.html
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Re:Bomberman massively multiplayer in HTML5
by 1wheel on Wednesday February 27, 2013 @10:52AM
(#5292939)
Or, you know, the less laggy and more functional http://dominion.isotropic.org/
I actually wrote a chrome extension to add a log to goko https://chrome.google.com/webstore/detail/goko-log-viewer/ka...
Post about some of the goko's issues http://www.roadtolarissa.com/speed-issues-with-gokos-online-...
Re:Bomberman massively multiplayer in HTML5
by shizcakes on Wednesday February 27, 2013 @10:33AM
(#5292821)
I'm glad that it's done in HTML5, but man, if you try and dissect the code - it's insane. No wonder they had large amounts of bugs for quite some time.
Re:Bomberman massively multiplayer in HTML5
by chrisduesing on Wednesday February 27, 2013 @10:36AM
(#5292844)
Looks nice, and not only is the source code not minified/obfuscated, it's actually well commented.