Re:Loom: Native mobile game engine with live reload of code ...
by diverted on Tuesday February 26, 2013 @06:22AM
(#5284987)
In LOOM arrays start properly at 0 and @primitur your MOAI is showing... https://www.google.com/search?q=primitur+moai
For live code-reloading, I simply use MOAI Remote when needed:
https://github.com/seclorum/metalab_sessions/tree/master/MOA...
But the whole point of having a native build environment for my dev machine, in the first place, is not really having to do much live-redeploy to mobile environments .. I easily spend 95% of my time developing MOAI code on Linux, running it on Linux, and then a little time spent just testing the build on all the target platforms. For the most part, it works extremely well ..