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Re:Using SimCity to diagnose my home town's traffic problem by streptomycin on Wednesday February 20, 2013 @12:05AM (#5249069)
Different games exist for different purposes. Not every game allows infinite saves and redos.
Re:Using SimCity to diagnose my home town's traffic problem by derefr on Wednesday February 20, 2013 @01:10AM (#5249228)
> Not every game allows infinite saves and redos.

I would argue that every single-player game is forced to allow infinite saves and redos, by the fact that virtualization with memory snapshotting exists. (For a networked game like this one, you must just first reimplement a "private server" for the client to talk to, and then run that within the same virtualized container, so that a snapshot tracks their combined state.)