Re:How to Incorporate Stupidity Into Your AI Code
by eru on Thursday March 19, 2009 @11:18AM
(#523394)
Don't game theories mixed strategies solve this problem?
After all nobody can beat random selectian at paper-scissors-rock.
Re:How to Incorporate Stupidity Into Your AI Code
by jibiki on Thursday March 19, 2009 @02:44PM
(#523765)
My vague recollection is that RPS is the subject of AI competitions. You can't "beat" random selection, but you can't lose to it either. So if you want to win a tournament, you have to try to guess what your opponents will do, assuming that they too want to win, and are guessing your actions.
I believe this applies to many other types of games as well, but games with many split-second paper-scissors-rock decisions suffer the most. A computer can be programmed to scout out and react to a carrier buildup in Starcraft, but cannot easily be programmed to outguess a jab/throw mixup in Street Fighter.