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Re:No Combat Without Movement: Enders Game as Maneuver Warfa... by TeMPOraL on Thursday February 14, 2013 @06:11AM (#5218924)
> When a local engagement can be won and lost in half an hour to an hour, but the communications RTT is 2-3 hours, maneuver warfare gets impractical (as do a lot of other things, like long range artillery against anything other than fortifications).

Which invalidates the entire GP's reasoning about 'size and power always winning the day'. You can't really compare warfare modes before and after portable radios; feedback loops are different.

Re:No Combat Without Movement: Enders Game as Maneuver Warfa... by azernik on Thursday February 14, 2013 @11:16AM (#5220094)
Absolutely - although note that, at certain historical time periods, the command and control situation was closer to the current one than the WWI situation. The early 20th century was just a period when weapons ranges and (off-battlefield) transportation speeds had gone up immensely, increasing the effective size of a battlefield from practical shouting/runner range, while battlefield communication still hadn't caught up. On the other hand, there are clear examples of maneuver warfare in ancient times, involving tiny (by modern standards) amounts of space and force.