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Re:So Here's How Many Games I Sell - Indie Game Developer Story by jjburka on Wednesday March 18, 2009 @12:15PM (#521889)
With the added complexity of making it mulitplayer you would also have to deal with the increased costs of keeping the game running. Right now when they finish a game the only recurring costs they pay is hosting,bandwidth,and support. If the game fails , except for hosting , those costs would go down (less people buying game means less support etc). But if a multiplayer game fails you have to keep the servers running or risk pissing off the people who bought the game

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