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Re:Super last minute advice for startups applying for Y Comb... by malvosenior on Tuesday March 17, 2009 @08:43PM (#520904)
While good design is important, I'd think twice about having a designer/cofounder. Look at this site for instance; design easily done by a developer, yet the service itself fills a niche and built a community.

As a side note, I've seen early design hires hold back the company in later stages as they tend to wield too much power over the product (often playing a pseudo product management role).

It's easy enough to outsource a logo and some paint. Think about your use cases and make sure the service caters to them but good product is often "designed" at the functional level.

Re:Super last minute advice for startups applying for Y Comb... by rantfoil on Wednesday March 18, 2009 @12:41AM (#521211)
A good designer is a good designer. If someone holds back the company later, that's not good design.

Design is way way more than logo and paint. Interaction design is just plain being able to make stuff that works well for people -- that's the kind of design I'm talking about. Should have made that more clear.

Re:Super last minute advice for startups applying for Y Comb... by malvosenior on Wednesday March 18, 2009 @10:44AM (#521688)
It looks like you are the "designer" on your team. It also looks like you have an amazing background in software development, program management and entrepreneurship. That's the kind of designer you want as a cofounder ;)

As you say, design is a lot more than some paint and a logo. Interaction design, information architecture... are all VERY important at the early stages. I do think the early devs should have this as a skillset though (much as you do) opposed to cofounding with a straight up interaction designer (no matter how good they are).

Given the amount of equity a cofounder gets it I would tend to look for people who could be 100% utilized (working all the time to get the company up and running). It can be hard to keep a full time designer busy unless you have a team of devs pumping stuff out for them to craft.