Re:Raise your prices to sell more
by orangethirty on Wednesday February 06, 2013 @11:21AM
(#5177169)
I think Minecraft would undoubtedly sell more units if it were at $2.99.
I disagree, because Minecraft is already a strong, developed brand. The $6.99 price point is actually cheap when compared to the price point of the PC version ($26.95). Anchoring at work.
I'm the OP - I specifically mention the App Store as a counter example - my article is focused on business and developer oriented software - a completely different audience.
Higher price is justifiable from a developer point of view as long as the support is included. There are gazillions lines of crappy code out there. A general rule in software management is “try to reduce your dependency as much as possible.” Not because of the price of dependency, but, because of the maintenance costs that the dependency will create for you later on.
If your bottom line is gross revenue, why not just A/B test your pricing?
In an app store this is really simple. Pitch the app at a different price tier every week (ideally during a stable period with no major public holidays or obvious seasonal variations). One week will make more money than most. That's your price.
Re:Raise your prices to sell more
by adambenayoun on Wednesday February 06, 2013 @05:51PM
(#5179424)
What you're describing is not really A/B testing.
Real A/B testing would mean to simultaneously show to different users, different pricing for the same product and I believe in some jurisdiction this could get you into a trouble legally speaking.
An obvious counterpoint: I doubt higher prices has any correlation with sales numbers in the iOS market. And while there are successful high-priced games (Minecraft at $6.99), that's because they are high quality games. I think Minecraft would undoubtedly sell more units if it were at $2.99.
Another thing to consider is the psychological "anchor effect"; Dan Kahneman (Nobel Prize in Economics) conducted a famous experiment in which college students were influenced by a number they knew to be completely random:
From "Thinking Fast, and Slow" http://www.amazon.com/gp/product/B00555X8OA/ref=as_li_ss_tl?...The summary: there is room in setting initial prices to convince people think they should be paying a higher price.