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Re:How the EVE Online Servers Deal with a 3,000 Person Battle by swdunlop on Wednesday January 30, 2013 @05:13AM (#5138816)
It's a lot better read than the PCGamer article, considering that it points out the negative metagame aspects of Time Dilation (TiDi). Part of what made that battle a slowly increasing shitstorm was the fact that reinforcements could arrive much faster than combat could resolve.

That means that what socially could be called a flash crowd accretes in that sector and drags the servers further and further down.

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