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Re:Udacity adds HTML5 Game Development Course by jastanton on Tuesday January 29, 2013 @01:11PM (#5135335)
I'm curious, do you think it was the IDE that was the game changer (excuse the pun)? If JS had a game dev IDE with bundles sound editor etc... do you think it would be as popular as Flash?
Re:Udacity adds HTML5 Game Development Course by jiggy2011 on Tuesday January 29, 2013 @01:19PM (#5135378)
I can't say for certain but I would wager it was certainly a significant part of it.

You could put a programmer or an artist down in front of it and it was intuitive enough and gave an "integrated" feel which was also probably part of what made Visual Basic popular.

Basically the interface felt "empowering" to the newbie in a way that something like vim doesn't.

For example, you could create an animated sprite and with a couple of clicks transform it into something that you could manipulate directly in the code as an object. No importing third party libraries or creating "sprite sheets" was required.

I'm not sure if the bar for games has become significantly higher apart from in the AAA area, plenty of successful indie titles still look like SNES games.

A games/multimedia specific JS IDE that dealt with as much of the crap surrounding the JS ecosystem as possible could certainly have a chance of being popular. Though I think something built around http://love2d.org/ with easy browser publishing might be better in some ways.

Re:Udacity adds HTML5 Game Development Course by AshleysBrain on Tuesday January 29, 2013 @04:05PM (#5136267)
Our startup's IDE, Construct 2, attempts to do just that for HTML5: http://www.scirra.com

Do you think that's in the right direction?

Re:Udacity adds HTML5 Game Development Course by jiggy2011 on Tuesday January 29, 2013 @10:56PM (#5137977)
Interesting, though you seem to be going for a "no coding required" approach which always ends up hitting limits pretty quickly.

Do you support an easy way to add custom JS code for logic that the in built tools cannot handle elegantly?

Also interested in how this works, do you generate JS code or do you have a JS engine which reads settings from other files?

Re:Udacity adds HTML5 Game Development Course by AshleysBrain on Wednesday January 30, 2013 @07:17AM (#5139126)
There aren't any hard-coded limits, and you can do things like make recursive functions with unique local variables at each call. We have a JS SDK for custom code too: https://www.scirra.com/manual/15/sdk
Re:Udacity adds HTML5 Game Development Course by krapp on Tuesday January 29, 2013 @04:07PM (#5136281)
I've used Construct 2, it's definitely good stuff.
Re:Udacity adds HTML5 Game Development Course by manveru on Wednesday January 30, 2013 @03:15PM (#5141519)
Do you plan making a linux version?
Re:Udacity adds HTML5 Game Development Course by jastanton on Tuesday January 29, 2013 @01:13PM (#5135343)
Or do you think that because games now have a higher bar we will see fewer but better JS games?