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Re:The IDE as a value by Domenic_S on Friday January 25, 2013 @01:28PM (#5116859)
> Is there any inherent reason why you couldn't write a performant game in ClojureScript

From the parent:

if you want to run at a reasonable framerate you need to perform quite some logic in about 16 milliseconds[...] simply "iterating" over a seq made of a hundred elements in Clojure apparently takes more time than that.

Re:The IDE as a value by sgrove on Friday January 25, 2013 @02:02PM (#5117041)
But that was the point - you can write it cleanly in ClojureScript, experiment, find bottlenecks, then drop down to Javascript for the tight parts, and clean it up (beautifully) with macros.

There's obviously a tradeoff here with immutability/correctness/speed, but when you need to iterate over thousands (or hundreds of thousands) of items, you can get 'native' speed when you need it.

Re:The IDE as a value by ibdknox on Friday January 25, 2013 @02:21PM (#5117131)
FWIW, this is exactly what we did and chromashift has native JS level performance.