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Re:Valve Pushes Out Half-Life For Linux by jholman on Friday January 25, 2013 @03:38AM (#5114596)
> You don't have to worry about things like red room or cold turn

Right, but also don't get comm chairs and spawns balanced up on the manifolds (above the reach of onosen) in Processing, outside DCD, on ns_hera.

> I think it's just a busier art style that comes with more polygons and higher res textures

I agree. And it's too much for me. I've been thinking someone should make a mod that's just racing from techpoint to techpoint, with no one shooting at anyone, and with highscores for best times, to help learn maps.

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