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Re:John Carmack's Comment on Hardware Ray Tracing by snarfy on Thursday January 24, 2013 @11:14AM (#5110239)
When CPUs have millions of cores and cost next to nothing to produce, the superior algorithm may be the one which scales linearly with parallel hardware. He mentions the problem of the log2 vs linear with rasterization, but that's just moving the log2 problem to hardware. Ray casting may still win out due to it's simplicity of throwing more hardware at it.

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