Re:John Carmack's Comment on Hardware Ray Tracing
by daeken on Thursday January 24, 2013 @01:55AM
(#5108064)
In English: if you're only using one ray for shading, then you'll have areas that are completely in shadow directly next to areas that are completely not in shadow; what we call hard shadows. Soft shadows are a better approximation of reality, because they show the shades of grey between "covered" and "uncovered", but they require more ray intersections (unless you're using sphere tracing!).
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Re:John Carmack's Comment on Hardware Ray Tracing
by dualogy on Thursday January 24, 2013 @04:31AM
(#5108595)
Sphere tracing is awesome. So many effects can be so easily and cheaply approximated, apart from soft shadows also subsurface scattering, bloom/glare etc. Downside, while great for geometry describable by distance fields, it's quite useless with polygonal assets...