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Re:John Carmack's Comment on Hardware Ray Tracing by InclinedPlane on Thursday January 24, 2013 @01:19AM (#5107897)
An even more physics based rendering method is called radiosity, but it's also hugely computationally intensive.
Re:John Carmack's Comment on Hardware Ray Tracing by Tloewald on Thursday January 24, 2013 @06:53AM (#5109060)
Physically Based Rendering - often GPU accelerated - is the new thing -- check out Octane Renderer, Lux-Render, Indigo, the Cycles renderer in Blender.

These renderers start at the light source and stochastically generate and follow photons. Like a digital camera they suffer from noise :-)

Re:John Carmack's Comment on Hardware Ray Tracing by raverbashing on Thursday January 24, 2013 @09:21AM (#5109598)
"These renderers start at the light source and stochastically generate and follow photons."

Yes, that's similar to ray tracing, but going 'backwards'

Rasterizing is certainly faster, requiring more work in the 'intelligence' of scene assembly.

With raytracing (or physics rendering) you have lights, objects 'naturally interacting' with each other so shadows, reflection, radiosity comes ""automatically"" (still hard to do)

With rasterizing you have triangles with different colors, and it's up to you to paint them accordingly.