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Re:How to create a "fair and balanced" video game experience by windsurfer on Monday March 09, 2009 @07:43PM (#509258)
Weirdly enough, I didn't much find flow fun... It seemed very flat or boring. And linear. I think the best part of the game was the atmosphere the art and sound created, not so much the gameplay.

And that's not to say that his theory isn't interesting - it is - it's that I think it's very hard to define "fun", just like it's hard to define enjoyable music.

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