Re:How to create a "fair and balanced" video game experience
by windsurfer on Monday March 09, 2009 @07:43PM
(#509258)
Weirdly enough, I didn't much find flow fun... It seemed very flat or boring. And linear. I think the best part of the game was the atmosphere the art and sound created, not so much the gameplay.
And that's not to say that his theory isn't interesting - it is - it's that I think it's very hard to define "fun", just like it's hard to define enjoyable music.
And that's not to say that his theory isn't interesting - it is - it's that I think it's very hard to define "fun", just like it's hard to define enjoyable music.