Re:No AI Slop: A Manifesto
by BrandoDev_it on Friday November 13, 2026 @05:51PM
(#50491259)
You're right. But this can be fixed right now with a different harness, with more/better prompting, and will be fixed of course with newer models
Re:No AI Slop: A Manifesto
by hollowturtle on Saturday November 14, 2026 @01:35AM
(#50494592)
That can't be fixed, it's been years now that haven't been fixed
Re:No AI Slop: A Manifesto
by hollowturtle on Saturday November 14, 2026 @01:40AM
(#50494617)
While I agree with you I usually find the best output when doing the contrary of this:
> Claude gives me a sculpture in a good rough starting shape, but it usually needs to be sculpted down at the end whether manually
I make the sculpture in a good starting shape manually by writing the code that matters, data shaping, interfaces etc. It's then way more effective filling the rest following the path I created. Way better than any spec driven, as code is the ultimate spec.
The other way around makes it harder for me to fix, cause even with a lot of steering it makes things in a way i'd never introducing a bias that requires a high discipline and energy to fight back
Faster definitely, but even with the latest Fable model "better" is often debatable and varies a lot based on what you care about. I can often rewrite what Claude did in 1/2 the lines or less to do the same thing while making it easier for humans to understand and maintain. Claude gives me a sculpture in a good rough starting shape, but it usually needs to be sculpted down at the end whether manually or by prompting Claude about the unnecessary bloat it generated.