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A comment on Abandoned Quake 4 expansion finished by modders and now playable. Parent comment
- Splitting your community is a concern. The classic example is multiplayer DLC: if not everyone can access it then it will risk low adoption.
- Presales and first week sales are hugely important to financing projects. Not many games achieve a long tail.
- Developers are expensive. Paying a team of artists and designers and programmers demands that they generate enough revenue to make it worthwhile.
AI opens this door because:
- Its capacity to be constrained fits neatly into mod frameworks.
- It's incredibly cheap to operate, compared to the human team.
- Users are comfortable with its SaaS model and so won't be deterred by a subscription model.
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- Splitting your community is a concern. The classic example is multiplayer DLC: if not everyone can access it then it will risk low adoption.
- Presales and first week sales are hugely important to financing projects. Not many games achieve a long tail.
- Developers are expensive. Paying a team of artists and designers and programmers demands that they generate enough revenue to make it worthwhile.
AI opens this door because:
- Its capacity to be constrained fits neatly into mod frameworks.
- It's incredibly cheap to operate, compared to the human team.
- Users are comfortable with its SaaS model and so won't be deterred by a subscription model.