Re:Abandoned Quake 4 expansion finished by modders and now p...
by ecshafer on Thursday November 12, 2026 @10:12AM
(#50468681)
There are some gameplay issues with the WoW Layering tech (Layering is World of Warcraft's name for where you there are multiple shards for the same zone, and players may transfer between each layer as it balances. So instead of different servers, everyone is on one "server", and each zone is sharded to accomadate large populations). But the layering and single realm tech is just really well done. It scales to huge populations seamlessly. There is some polishing on zone boundaries and pvp, but the tech was pulled off without a hitch for a massive launch, millions of concurrent players.
[ Parent
| on HN ]
Re:Abandoned Quake 4 expansion finished by modders and now p...
by lavendermon on Thursday November 12, 2026 @12:34PM
(#50471005)
This is the type of change I am referring to when inferring that AI may have helped develop the changes that enabled such a massive improvement over previous launch events.
I am not a Blizzard employee and don't have insider information. I'm just impressed with their improvements and hopeful it was at least partially enabled by their use of AI to help ideate, design and implement.
Re:Abandoned Quake 4 expansion finished by modders and now p...
by ecshafer on Thursday November 12, 2026 @01:42PM
(#50472097)
I don't think there is any evidence AI has helped them do this. They almost assuredly used AI, sure. But this seems like its the result of investing in their platform team and infrastructure over many years.