Re:Hyper-Realistic Sand with WebGL2
by techpression on Wednesday November 11, 2026 @11:03AM
(#50454971)
I wouldn’t call it realistic, sand gets stuck in the air, stones don’t rotate, and there’s quite an uncanny valley effect based on angles.
Still a cool demo of what is possible, even though I get 10fps or something on a iPhone 15 Pro
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What do you mean "stuck in the air?" It's top down.
Re:Hyper-Realistic Sand with WebGL2
by techpression on Wednesday November 11, 2026 @11:13AM
(#50455087)
They don’t move, not even when pressing with your finger, “stuck on the ground” then, it’s the same outcome.
didnt encounter the stucking issue but agree with the overerall point, the sand gets a sort of 'build-up pressure and bounce back' effect which breaks the immersiveness for me, otherwise cool