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Re:Hyper-Realistic Sand with WebGL2 by techpression on Wednesday November 11, 2026 @11:03AM (#50454971)
I wouldn’t call it realistic, sand gets stuck in the air, stones don’t rotate, and there’s quite an uncanny valley effect based on angles. Still a cool demo of what is possible, even though I get 10fps or something on a iPhone 15 Pro
Re:Hyper-Realistic Sand with WebGL2 by zamalek on Wednesday November 11, 2026 @11:06AM (#50455006)
What do you mean "stuck in the air?" It's top down.
Re:Hyper-Realistic Sand with WebGL2 by techpression on Wednesday November 11, 2026 @11:13AM (#50455087)
They don’t move, not even when pressing with your finger, “stuck on the ground” then, it’s the same outcome.
Re:Hyper-Realistic Sand with WebGL2 by vfosnar on Wednesday November 11, 2026 @11:36AM (#50455372)
didnt encounter the stucking issue but agree with the overerall point, the sand gets a sort of 'build-up pressure and bounce back' effect which breaks the immersiveness for me, otherwise cool