Re:Blender 5.3 released with Gaussian Splat support
by xscott on Tuesday November 10, 2026 @02:21PM
(#50444948)
Yeah, there were other splats before Gaussian splats, so lots of cool possibilities depending on the style you're after. However, hard triangles have hard edges, and then you might be anti-aliasing those edges in some way. Gaussian splats can just be a triangle or two where the pixel shader feathers towards the edges.
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