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Re:Blender 5.3 released with Gaussian Splat support by mrandish on Tuesday November 10, 2026 @12:31PM (#50443432)
The Sony Dreams beta in 2018, was truly revolutionary and even today the world hasn't caught up with a lot of its breakthroughs. I'd been deeply involved in the design of high-end, pro digital media authoring tools for two decades and when I saw that beta it blew my fucking mind.

Media Molecule (LittleBigPlanet) spent over 8 years creating Dreams, which would never have happened without Sony's funding, but the tragedy was this brilliant high-end authoring tool being forced onto a games console interface and controller. Sadly, most of my peers in the high-end 2D, 3D, compositing and animation tools design community totally missed learning from Dreams. Even now, there are still innovative UX approaches in Dreams that could be adapted into tools like Blender.

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