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Re:Fable 5.2 one-shotted my nephew's dream game by helloplanets on Tuesday November 10, 2026 @05:08AM (#50438184)
Why would a new infinite runner be something anyone would actually want to play, instead of the hundreds of already existing infinite runners, unless there's a good addition to the core mechanics? How long did you actually want to play it yourself?

What makes or breaks just about any indie game is a brilliant core loop, or on the other end of the spectrum a novel "feeling" / aesthetic. Latter especially visible in the horror genre. Then after the original, there's the tail of variants that can do pretty well for the next 6 months of so, and it's exhausted, which is the part AI affects the most as of now.

There's countless examples of indie games crafted with care over multiple years, with great looking (but sort of bland) graphics, that have not done well.

Further, even before AI, a lot of people whose games didn't make it, did not at all have a grasp on what counts as a finished and well crafted game. Same applies to music. It's clearer in sports where (for example) the insanity of a marathon ran in 2:00-2:10 is easy for all to see.

Re:Fable 5.2 one-shotted my nephew's dream game by spwa4 on Tuesday November 10, 2026 @08:05AM (#50439753)
Zero ads? No pay to win? Playing out your own idea/fantasy? And generally zero obnoxious money-grabbing behavior.
Re:Fable 5.2 one-shotted my nephew's dream game by xnorswap on Tuesday November 10, 2026 @08:17AM (#50439884)
For me, part of the attraction to even single player games is a shared experience. Individually tailored games cannot deliver that.

It'd be like watching generated movies or listening to generated podcasts, even if they are emotive or informative, it has a follow feeling to it.

Re:Fable 5.2 one-shotted my nephew's dream game by spwa4 on Tuesday November 10, 2026 @08:22AM (#50439935)
You can still have that. Share it with your friends or the whole world, just like this guy did ...
Re:Fable 5.2 one-shotted my nephew's dream game by edude03 on Tuesday November 10, 2026 @09:00AM (#50440509)
Why would your friends play this instead of one shotting their own version that better matches their preferences?
Re:Fable 5.2 one-shotted my nephew's dream game by rcxdude on Tuesday November 10, 2026 @09:27AM (#50440876)
Well, the price at least in this case. But also, the shared experience presumably matters to more than just them.
Re:Fable 5.2 one-shotted my nephew's dream game by jasomill on Tuesday November 10, 2026 @10:54AM (#50442153)
Neither AI nor most players are talented game designers, and a future full of games which are mostly half-assed reskins of previous games sounds miserable.

Also, even the most talented game designers enjoy playing games created by others, in no small amount because they make different (and therefore more interesting) choices.

Re:Fable 5.2 one-shotted my nephew's dream game by ivell on Tuesday November 10, 2026 @09:56AM (#50441275)
I can imagine a future where LLM generated games would do placement ads within the generated game. May even be hard to remove. So enjoy while it lasts.
Re:Fable 5.2 one-shotted my nephew's dream game by 6510 on Tuesday November 10, 2026 @10:04AM (#50441402)
Put game ads on the game over screen with a frequency depending on how bad you are at the current game.