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Re:Indie Game Development with AI by vintermann on Tuesday November 10, 2026 @04:30AM (#50437948)
That's your call. But I see a deeper problem:

"My plan for Spirit Call was a game like Genshin Impact (原神), with a new character every few weeks."

In other words, their plan was to get really rich with as little effort as possible, copying the essence of a highly profitable and exploitative gacha game.

Exploring new games or any media, to me, is all about avoiding the authors who have that as an objective. And right now, AI use for creative media (and even more AI praise in games, like this article) is a stronger warning sign than bargain bin asset packs.

But, I don't hate AI. It'd be hypocritical of me. I am still the person who got fascinated by the first blurry dogslug, and struggled to get Lua Torch running on my already then ancient GPU so I could play with the DCGAN code and make flowers from the Oxford dataset. Generative AI is damn amazing. It's people who would use it to get rich quick who suck.

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