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Re:Fable 5.2 one-shotted my nephew's dream game by throwawaybackag on Tuesday November 10, 2026 @03:44AM (#50437646)
My intro to game dev as an 10 year old was learning to use my cousins C64, writing some BASIC text based games. It was pure joy discovering programming that way.

It is utterly depressing to think that kids will never take that path again. Instead, we will get pulling the slot machine lever, zero skill, zero effort, nothing gained.

"Creating something" now means typing a few text sentences in to some prompt and paying money to these companies that want to essentially make humanity redundant. Instant gratification, no hard earned skills at the end. Compare this to the kid building something themselves with scratch, improving on it, moving on to Godot etc.

The AI boosters in here saying how amazing this is are being incredibly short sighted.

Anyone doing this with their kids: please take a moment to think about the implications of what you are doing. Even explain to your kids what an LLM is, the moral implications (massivley capital funded companies have stolen so much content to make this possible and now want to sell it back to us) and the importance of effort and learning real skills.

Re:Fable 5.2 one-shotted my nephew's dream game by dansquizsoft on Tuesday November 10, 2026 @04:20AM (#50437889)
Creating something that other people will want to play is going to be hardly ‘zero skill’ going forward. I would argue the level of skill that’s going to be required to do this is going to be either at the same level or even much much higher…
Re:Fable 5.2 one-shotted my nephew's dream game by throwawaybackag on Tuesday November 10, 2026 @04:37AM (#50437981)
Have you ever tried to create a game to the standard of the one featured in the article? There is no way the required level of skill is the same.
Re:Fable 5.2 one-shotted my nephew's dream game by Calazon on Tuesday November 10, 2026 @05:16AM (#50438246)
And how many people actually want to play games to the standard of the one featured in the article?

The creator's family enjoyed it, and that's great, but it's not going to become an indie hit any time soon.

Anyone who wants their game to be enjoyed by a lot of people is going to need to put in a lot of effort. It's basic competition really.

Re:Fable 5.2 one-shotted my nephew's dream game by throwawaybackag on Tuesday November 10, 2026 @05:23AM (#50438295)
Not denying that- what Im saying is the effort with AI is several magnitudes less than without AI, and skips the learning of any actual skills.
Re:Fable 5.2 one-shotted my nephew's dream game by dansquizsoft on Tuesday November 10, 2026 @10:25AM (#50441704)
"Actual" skills?

Skills that, unfortunately, are likely to become obsolete very soon.

Taking the logical conclusion of your argument - we should also be teaching our kids how to fashion stone tools, because by moving straight to machined tools they are also missing out on "actual" skills...

Ironically, a kid that does fashion a tool out of stone will learn the skill of toolmaking deeper (in some respects, all other things being equal) than a kid that doesn't. A few years ago I created my own computer out of logic chips, this taught me a heck of a lot as well about how computer hardware and low level software works under the hood, more so than most of my software engineer peers, but I am under no illusions that doing this was required to be productive in the modern conception of this role, or society at large...