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Re:Fable 5.2 one-shotted my nephew's dream game by michaelteter on Monday November 09, 2026 @09:32PM (#50435372)
This is awesome, but I don't get the repeated use of the term "one-shot". There were many human-driven requests and iterations, and this is illustrated in the blog post.

This really was more like a normal person had access to a game developer team (with artists and musicians) and had a custom game built based on interviews and playtesting.

Re:Fable 5.2 one-shotted my nephew's dream game by fwipsy on Monday November 09, 2026 @09:40PM (#50435422)
I disagree. Fable didn't make any mistakes and created a completed game with zero guidance, so it's a one-shot. If additional requests come up afterwards, it doesn't detract from the initial execution.
Re:Fable 5.2 one-shotted my nephew's dream game by jmathai on Monday November 09, 2026 @09:46PM (#50435457)
That is my definition of one shot as well. I consider the app I made "one shotted". But by that, I mean each feature is a single shot. The app is a collection of over a hundred of those shots..and counting.

https://jaisenmathai.com/articles/sojourn-for-ios-was-45-one...

Re:Fable 5.2 one-shotted my nephew's dream game by jezzamon on Tuesday November 10, 2026 @01:09AM (#50436676)
One shot should mean a single prompt. Any follow up prompts are no longer one shot. Two shot, three shot, etc
Re:Fable 5.2 one-shotted my nephew's dream game by kragen on Tuesday November 10, 2026 @01:41AM (#50436855)
Thanks for pointing this out. Before reading, I had assumed that the author was using "one-shot" in the standard vibecoding way, meaning "one conversation turn". The title is extremely misleading.