This isn't really true of Goose, but it's avoiding 'the heap' in the C sense, not in the OS allocated pages of memory sense. One is a programming abstraction provided by the other, but GP is only talking about the programming abstraction. I have never encountered a program that couldn't have memory be explicitly tied to lexical scope, but it can result in less efficient use of it in some cases.
Goose in particular excites me because I have done similar design work over the years.
Also, I took a closer look at the actual benchmark results [2]. For memory usage, at least, the median and mode would show Goose using slightly more memory than the well optimized C++ and Rust. It looks like the mean is skewed in Goose's favor by a couple of benchmarks where it does extremely well due to its variable-length enums.
[1]: https://aardappel.github.io/goose/docs/tutorial.html#18-limi...