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Re:ZapFast: A fast, native WhatsApp client in Rust and egui by ozgrakkurt on Sunday November 08, 2026 @01:45AM (#50410986)
What is the argument here?

Basically every device has a GPU.

Why is it bad on 4K?

Did you measure anything in a real setup?

Re:ZapFast: A fast, native WhatsApp client in Rust and egui by Barrin92 on Sunday November 08, 2026 @01:49AM (#50411001)
>What is the argument here?

it's an incredible waste of resources, especially at high resolutions, to redraw a Gui application like you would a videogame

Re:ZapFast: A fast, native WhatsApp client in Rust and egui by piker on Sunday November 08, 2026 @04:45AM (#50411776)
You only redraw when there’s interaction. In exchange you use basically no memory for state retention which frees up the real resource constraint.
Re:ZapFast: A fast, native WhatsApp client in Rust and egui by v1ne on Sunday November 08, 2026 @07:36AM (#50412729)
Redrawing the whole thing consumes resources. That's power and resources not available to other tasks. There is value in being clever with what you draw.
Re:ZapFast: A fast, native WhatsApp client in Rust and egui by viraptor on Sunday November 08, 2026 @01:50AM (#50411004)
> Basically every device has a GPU.

Many VMs and remote desktops don't. (Or can't really make use of)

Re:ZapFast: A fast, native WhatsApp client in Rust and egui by saghm on Sunday November 08, 2026 @09:47AM (#50413802)
This is an app that connects to your phone and sends messages via the app. I don't think it's that crazy to decide that running on a VM or remote desktop is out of scope.
Re:ZapFast: A fast, native WhatsApp client in Rust and egui by rixed on Sunday November 08, 2026 @02:07AM (#50411074)
[delayed]