GPUI is one example: some of the downsides of electron (UI is not native), but it solves memory and performance side, and shared codebase.
Just writing native apps because LLMs makes it cheaper is the other option. Shopify did this after years of react native.
The opposite is also true. My argument is that you can also ship Electron apps with more features more quickly with LLMs.
You still have a finite token budget. With native apps, you have to split those tokens across multiple platforms, whereas with Electron, you can reuse most of the code.
Big companies have been going back and forth between native and cross-platform approaches even before LLMs. They generally have the resources (humans, tokens, compute) that small and medium-sized companies don’t have. So I’d take their rationale with a grain of salt.
Also the GPUI approach is still finite tokens, just better stack.
Raycast, originally a native macOS launcher, recently released v2 using a hybrid architecture. It’s not Electron, but it follows a similar approach to Spotify’s desktop app, using web technologies inside a native shell.
The memory usage is still pretty significant. It’s using around 350–450 MB at idle and can sometimes reach 1–2 GB depending on the workload. The upside is that they can now share most of their code across macOS and Windows and evolve beyond being just an app launcher.
It’s always been about trade-offs, and LLMs don’t fundamentally change that.