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Re:Rune: A native GPU-rendered Rust UI framework for macOS, ... by the__alchemist on Friday November 06, 2026 @09:13PM (#50400996)
Could you please explain why? For example: Is it colors? A je-ne-sais-quoi? Widget rounding size and fonts? Performance reasons? Keyboard shortcuts? Do you really find it's easier to maintain 3 separate frontends using an LLM than using EGUI, GPUI, QT etc?

I have seen this suggestion several times recently regarding GUI framework threads on HN in the past week (There has been a surge!), but they are always described in the way you did: With no explanation of why. I have asked at 3 times and received no answer.

Re:Rune: A native GPU-rendered Rust UI framework for macOS, ... by grub5000 on Saturday November 07, 2026 @03:31AM (#50402746)
Windows and Linux actually feel pretty close these days, and I don’t generally feel any friction switching between them. But when I try to use a Mac it’s another story entirely. That OS just makes no sense to me - the keyboard shortcuts all seem to be insanely bad choices, just inconsistent with huge gaps and divergences from the other OSs. It feels so stuck in the 90s
Re:Rune: A native GPU-rendered Rust UI framework for macOS, ... by the__alchemist on Saturday November 07, 2026 @09:49AM (#50405018)
This checks out. My leading mental model to explain this mismatch is that the critique has been from people who are expecting Mac idioms, which I can't speak to.