Re:Rune: A native GPU-rendered Rust UI framework for macOS, ...
by kdienxiendkw on Friday November 06, 2026 @06:46PM
(#50400075)
Ah, so your post wasn’t made in good faith, but as a way to self-promote while bashing on the guy that built something and wanted to share.
Figures.
Re:Rune: A native GPU-rendered Rust UI framework for macOS, ...
by nicoburns on Friday November 06, 2026 @07:23PM
(#50400357)
It's absolutely in good faith. There are two kinds of GUI framework in Rust:
- Those people have poured consistent time and effort into over a period of years
- Those people vibe code into existence in a couple of weeks and typically abandon after a few months.
Nobody wants to waste their time on the latter, so I am pointing people to the former. Yes, mine is one of them, but that doesn't make it bad faith, it just means I know what I'm talking about.
Re:Rune: A native GPU-rendered Rust UI framework for macOS, ...
by pentaphobe on Friday November 06, 2026 @11:15PM
(#50401550)
You've the patience of a saint to respond so politely to abrasiveness
And thanks for sharing the list and saving me from clicking on yet more half baked vibe spam!
Re:Rune: A native GPU-rendered Rust UI framework for macOS, ...
by nextaccountic on Friday November 06, 2026 @08:33PM
(#50400767)
Is dioxus native usable in android already?
So:
- The initial version was released over a year ago (3 month is the most recent patch release of the stable version).
- It is part of the Dioxus project (https://github.com/dioxuslabs/dioxus) which has been going since 2021 (but the other renderers are web/webview based).
- The native renderer (https://github.com/dioxuslabs/blitz) has been under development since December 2024 (building a whole new web engine is just a big project).
You're ultimately kind of right that it's not as established as 1-4 in the list. But I think it justifies it's place with the other frameworks lower down the list as one of the lesser-known frameworks that compete technically with those further up the list.