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Re:Rune: A native GPU-rendered Rust UI framework for macOS, ... by etaioinshrdlu on Friday November 06, 2026 @03:27PM (#50397996)
When I made my ow GPU-renderered framework I found that it was possible to render the entire UI in one call/shader to the UI. All primitives and styles can be passed as a updatable data blob that the single GPU shader handles in one call. Do most of the GPU-rendered frameworks do it this way?

It has some tradeoffs to consider but seems quite good overall.

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