Re:Rune: A native GPU-rendered Rust UI framework for macOS, ...
by etaioinshrdlu on Friday November 06, 2026 @03:27PM
(#50397996)
When I made my ow GPU-renderered framework I found that it was possible to render the entire UI in one call/shader to the UI. All primitives and styles can be passed as a updatable data blob that the single GPU shader handles in one call. Do most of the GPU-rendered frameworks do it this way?
It has some tradeoffs to consider but seems quite good overall.
It has some tradeoffs to consider but seems quite good overall.