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Re:Rune: A native GPU-rendered Rust UI framework for macOS, ... by skolos on Friday November 06, 2026 @01:42PM (#50396486)
What is benefit of GPU-rendered UI? In regular 2d apps where I can select enable/disable GPU rendering, disabling doesn't make app feel slower, but it drastically reduces RAM and VRAM usage (VRAM is the one I care about, as I run local models). Why so many UI frameworks brag that they are GPU-rendered?
Re:Rune: A native GPU-rendered Rust UI framework for macOS, ... by dahrkael on Friday November 06, 2026 @01:50PM (#50396607)
composition with transparencies is the main one
Re:Rune: A native GPU-rendered Rust UI framework for macOS, ... by devilsdata on Friday November 06, 2026 @01:50PM (#50396608)
Other people have different hardware and different goals. A year or so ago I worked on a Linux laptop that was dog-slow. If I didn't enable GPU-rendering for the UI, it competed for the very limited CPU.
Re:Rune: A native GPU-rendered Rust UI framework for macOS, ... by nicoburns on Friday November 06, 2026 @02:08PM (#50396864)
Using less power is generally the main benefit. On lower end hardware you may also notice a performance difference, depending on what the UI is trying to display.
Re:Rune: A native GPU-rendered Rust UI framework for macOS, ... by MayeulC on Friday November 06, 2026 @02:14PM (#50396938)
[delayed]