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Re:Why This Obscure Audio Codec Is a Perfect Fit for the N64 by midnightclubbed on Thursday November 05, 2026 @07:07PM (#50386394)
Ok, from a performance perspective the RDP fillrate was the biggest issue. For artists the texture buffer was a massive challenge.

If the RDP had been clocked 4x faster and had 4x the texture size then it would have been incredible… it makes beautiful pixels!

Re:Why This Obscure Audio Codec Is a Perfect Fit for the N64 by andrekandre on Thursday November 05, 2026 @07:37PM (#50386644)
i've heard the rambus dram latency was also a big deal but does that have any effect on the fillrate as well? or is that mostly a bottlneck affecting the cpu?