Re:Why This Obscure Audio Codec Is a Perfect Fit for the N64
by phoboslab on Thursday November 05, 2026 @04:20PM
(#50384608)
Like the DMEM, you can replace the IMEM at any time. In this case, when you're done with processing a block of music, you can DMA the code for 3d transforms or anything else to the RSP.
Libdragon handles this transparently for you with a queue[1].
Pardon my ignorance but one thing I'm curious about, if the decoder fills almost the entire 4k RSP instruction memory (IMEM) - wouldn't that be something games need for graphics? If so, then is this still usable for say a game?