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Re:Being a kid making games in the early 2000s by debo_ on Thursday November 05, 2026 @07:35AM (#50378354)
My earliest "gnarly bug" experience was that the "set flag" operations in ZZT are limited to 8 flags, but it doesn't throw an error if you exceed that limit; it just wraps to the zeroth flag. It took me a full year to figure it out as a two-year old.
Re:Being a kid making games in the early 2000s by dormento on Thursday November 05, 2026 @08:32AM (#50378867)
> It took me a full year to figure it out as a two-year old.

o_O

Edit: i see you corrected it now, but with hn you never know..

Re:Being a kid making games in the early 2000s by willismichael on Thursday November 05, 2026 @09:17AM (#50379339)
Well, it was limited to 8 flags.
Re:Being a kid making games in the early 2000s by debo_ on Thursday November 05, 2026 @11:53AM (#50381418)
As a computing native, I mix up my 2s and 10s all the time /s
Re:Being a kid making games in the early 2000s by soupfordummies on Thursday November 05, 2026 @08:46AM (#50378988)
warms my heart to see this so high. that summer I was 10 and discovered ZZT and the surprirsingly robust editor and language was really where it all began for me tech-wise. and I was just thinking about it two days ago
Re:Being a kid making games in the early 2000s by debo_ on Thursday November 05, 2026 @09:25AM (#50379455)
I joke that I learned how to SmallTalk before I learned how to small-talk.