Re:Show HN: Uncracked City, detective game where you questio...
by mbrundle on Wednesday November 04, 2026 @09:47AM
(#50366269)
This didn’t strike me as an AI reply, just OP trying to be considerate when replying. I would have said the same thing. (Also kudos to OP for building a game with NPCs managed by an LLM, I’ve been toying with this idea for a while too, ever since I saw an amazing Skyrim mod where you could freely chat to each NPC and learn their back stories etc). Would love to know more about what it takes to put this type of approach into production and how to constrain the discussions.
Re:Show HN: Uncracked City, detective game where you questio...
by passkey1510 on Wednesday November 04, 2026 @10:20AM
(#50366855)
Thank you. There's a harness layer that keeps each suspect from deviating from the current storyline. For the moment, I've deployed it to Lambda, where Haiku answers the questions in about 1–2 s.
Re:Show HN: Uncracked City, detective game where you questio...
by passkey1510 on Wednesday November 04, 2026 @10:16AM
(#50366776)
No, it's me replying, for the record. I read and reply to all the comments myself :) Honestly, that's a month of work with intensive use of AI. I always keep in mind that the game is for humans, so every step, every case is validated and played by me.
At least don't use AI to reply. I get this whole game is entirely AI made and that's fine. But I just wonder how much effort did you put to make sure it's fun and human playable.